Deus Ex Walkthrough - Deus Ex 1311Ĭloak and hack this terminal to disable one camera and open the blast doors. Tracer Tong radios that his Gray Death is in remission. Approach the guard tower, finding these Tranq Darts along the way. Bodies and debris are scattered throughout. The missile blast has devastated the area. If you hadn't discovered the Odd Mechanic earlier, Jock's chopper would blow up now. Area 51 Deus Ex Walkthrough - Deus Ex 1309 Overall, my chapter also argues that these three post-structural game elements offer a compelling reflection of our own ‘reality’ – a world in which, like a player in Deus Ex, individuals create truth through language (intermediaries) and thus what they take to be their reality.You can jump to nearby pages of the game using the links above. Ultimately, in the game the player operates in a world devoid of ‘truth,’ in which truth is created by the game itself and the player’s particular actions within it. In other words, as the game shows, language produces its own reality based on perception and cultural understandings. Finally, I will use Nietzsche’s argument that all language is a linguistic response to nerve stimuli this concept is evident in the game as a player attempts to find ‘truth’ but encounters only linguistic creations that determine the player’s reality. I will use Foucault’s argument to illustrate that in the game there are unreliable authors of the game’s ‘truths ’ in the game the player determines the game’s ultimate outcome. Drawing on Derrida, I will show that language produces substitutions and intermediaries rather than a direct representation of ‘reality.’ Moreover, Foucault addresses the obsession with wanting to find meaning emanating from texts’ authors in our culture and suggests that, in order to allow for more freedom of interpretation, texts should be read without using their authors as a key to meaning. In making my argument, I draw on three prominent post-structuralists, namely, Jacques Derrida, Michel Foucault, and Friedrich Nietzsche. Specifically, I will demonstrate that in this game the notion of ‘truth’ is revealed to be slippery and radically openended.
This chapter will present a post-structural reading of Deus Ex: Human Revolution, a video game developed by Edios Interactive.